Vulkan vs OpenGL – part 2
The previous article was devoted to a bit more general overview of the new Vulkan API. In the next article, we’ll look Vulcan under the […]
The previous article was devoted to a bit more general overview of the new Vulkan API. In the next article, we’ll look Vulcan under the […]
From the point of view of the developers making multiplatform applications using graphics acceleration, the year 2016 was definitely breakthrough. The new graphical APIs undoubtedly […]
Copyright © 2024 CYBERTIC | Theme based on magazine-lite theme