Vulkan vs OpenGL – part 2
The previous article was devoted to a bit more general overview of the new Vulkan API. In the next article, we’ll look Vulcan under the […]
The previous article was devoted to a bit more general overview of the new Vulkan API. In the next article, we’ll look Vulcan under the […]
From the point of view of the developers making multiplatform applications using graphics acceleration, the year 2016 was definitely breakthrough. The new graphical APIs undoubtedly […]
“Some projects are made for a money, some because they make sense. Some simply because they are so faraway from both.” Jawa 20, 21, 23 […]
Virtual reality is perceived as the next “big thing”, as a new way of how people will play games and consume multimedia content. Maybe it […]
Patříte-li mezi příznivce Atmelu, vyrostli jste z Arduina a možnosti série ATmega už vám nestačí je čas se poohlédnou po dospělejší sérii mikrokontrolérů.
Selecting a single board computer (SBC)? Pandaboard, Hawkboard, Leopardboard, Raspberry Pi, Orange Pi, Banana Pi… It is not so easy to be oriented in the […]
When you are designing a peripheral device, which is supposed to to communicate with a PC by wire, USB is the clear choice. A USB […]
Previous article outlined what is the characteristic impedance, why is it important in high-speed layout routing and why it is advisable to maintain it constant […]
It seems that there is not to much useful information about designing of high-speed PCBs on the Internet. Because in current high-speed world, these types […]
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